Guide to Set 8 TFT Augments and Heroic Enhancements

Guide to Set 8 TFT Augments and Heroic Enhancements

Are you lost in all the optimizations of this new set? We tell you all about our guide to the TFT Augments of set 8. Discover how the optimizations work and find the effects of each of them classified by level and by category: Heroic Augments, Classic Augments and Trait Optimizations. What are the TFT Augments in set 8 for? Before starting the tier list of TFT Augments in set 8, let’s quickly review the changes in their operation compared to the previous set. Already, if you haven’t consulted it yet, I advise you to read our TFT traits guide of set 8 to understand more clearly how to build your strategy around optimizations. The first important information is simply that TFT Augments are kept as a permanent part of TFT gameplay. However, the operation of the latter will have particularities in each season, starting with the heroic Augments of this set. The main change to the Set 8 TFT Augments is the addition of Heroic Enhancements. Each champion has several custom Augments, which can grant him a personal improvement or offer a bonus to his teammates. However, the classic TFT Augments are retained in Set 8, as are Trait Optimizations that allow more freedom in choosing your composition and item build. For more information on the overall functioning of the optimizations, I refer you to our article TFT Augments of set 7. Warning: The names of some TFT Augments of set 8 are written in English, because the official translation is not yet available. available. We preferred to leave the original names to avoid an approximate translation. The article will be corrected as soon as the information is communicated by the editor. Set 8 TFT Augments – Tier 1 Optimizations Let’s start our list of Set 8 TFT Augments with the first tier of enhancements. As you’ll see, we’ve broken them down into categories: Heroic, Classic, and Trait enhancements. The first tier is the one with the most optimizations. Heroic Augments below are for cost 1 and 2 champions. 10% every 5 seconds. Adaptive Defensives Camille You gain 1 Camille with a 20% attack damage bonus. When she casts a spell, she is protected for 3 seconds by a shield equal to 500% of her damage. Aim Assist LeBlanc You gain 1 LeBlanc. Every two seals drawn by his spell, another seal targets the enemy with the lowest HP. Armored-dillo Rammus You gain 1 Rammus. When he’s in the field, your team gets 40 armor. This bonus is doubled for him. Behemoth Alistar You gain 1 Alistar with a bonus of 450 HP. His spell inflicts damage equal to 12% of his max HP. Bigger, Better Buckler Poppy You gain 1 Poppy with 150 bonus armor. Boxing Lessons Vi You gain 1 Vi, which gives a bonus of 250 HP to the whole team on the field. Burning Spirit Annie You gain 1 Annie, which gives a bonus of 20 power to the whole team on the field. This effect is tripled in units falling below 50% HP. Channeled Ferromancy Rell You gain 1 Rell, which gives 20 bonus armor and magic resist to the entire team on the field. This bonus increases by 5 each time an ally casts a spell. Body Focus Ashe You gain 1 Ashe, which gives a 15% bonus attack speed to the entire team on the field. This effect is doubled when his spell is active. Corps Formation Senna You gain 1 Senna. At the start of combat, she and nearby allies start with a 30% bonus attack damage. Cosmic Barrier Cho’Gath You gain 1 Cho’Gath, which grants 50 bonus magic resistance to the entire team on the field. This effect is doubled for Cho’Gath. Cull the Meek Renekton You gain 1 Renekton. When he’s in the field, your team deals 10% more damage. This effect is tripled against enemies below 50% HP. Cyclone Wukong You gain 1 Wukong, which gains 40 power and increases the range of its spell. Delivery Tips Sivir You gain 1 Sivir. Each time she casts her spell twice, you gain 1 gold coin, with an 8% chance of getting a second one. Divine Ascent Kayle You gain 1 Kayle with a bonus per number of stars: 30% attack speed for 1 star, +2 range for 2 stars, while for each attack in 3 stars, two lightning strikes inflict 50% of the damage. Double Bubble Zoe You gain 1 Zoe. His spell launches a second bubble at a second target, inflicting the same damage. Dynamic Defenses Bliztcrank You gain 1 Bliztcrank and a Gargoyle Lithoplastron. The duration of his spell is increased by 1 second per enemy that targets him. Edgelord Talon You gain 1 Talon with a bonus of 40 power. When he kills an enemy, he recovers 40 mana. Endless Pizza Sivir You gain 1 Sivir, which heals for 15% of missing HP every 5 seconds. Energy Void Cho’Gath You gain 1 Cho’Gath. When his spell hits an enemy, it steals 20% of their magic resistance. Evasion Jax You gain 1 Jax, which grants 100% dodge for 2.5 seconds to units that fall below 50% HP. Everyone Goes BOOM! Jinx You gain 1 Jinx, which grants 10% attack speed to units on the field. This effect triples when the first enemy champion dies. Flaming Ricochet Gangplank You gain 1 Gangplank. The rebounds of his spell deal 80% damage to a second target. Flurry Lee Sin You gain 1 Lee Sin with a 30% attack speed bonus. This effect is tripled for 5 seconds after casting a spell. Foster Growth Lulu You gain 1 Lulu. She and her allies gain a 35 power bonus when she carries an item. Frontline Fencing Fiora You gain 1 Fiora. While her spell is active, she gains 60 armor and magic resist. Frostburn Vel’Koz You gain 1 Vel’Koz. When he casts a spell, Vel’Koz gains a 200% damage bonus for 30 seconds Frozen Tundra Vel’Koz You gain 1 Vel’Koz. At the start of combat, enemy attack speed is reduced by 30% for 6 seconds. Get Excited! Jinx You gain 1 Jinx. When she lands, Jinx gains 100% attack speed and movement speed for 5 seconds. Get Paid Gangplank You gain 1 Gangplank. When he is in the field, your units have a 2% chance of getting a gold coin by killing an enemy. Gifted Nilah You gain 1 Nilah with 50 extra power. At the start of combat, his closest ally gains a temporary copy of one of his items. Growth Spurt Lulu You gain 1 Lulu. When she casts her spell, she gains 100 HP and 20 power. Guardian Spirit Malphite You gain 1 Malphite. When your units cast a spell, they recover 15% of their missing HP. Hextech Retribution Camille You gain 1 Camille, which deals 15% more damage to her allies. When an ally dies, this bonus increases by 5%. Hold the Line Rell You gain 1 Rell, which gains 50 potency and 20% damage reduction. Illuminating Singularity Lux You gain 1 Lux. Every 2 spells, it deals 100% more damage. Into the Night Vayne You gain 1 Vayne and Cloak of the Night. While Vayne is in the field, Nightcloak wielders gain 40% attack speed. Invigorate Lee Sin You gain 1 Lee Sin, which gives a 15% attack speed bonus. This effect is doubled for 4 seconds when enemies have a shield. Jubilant Veil Nilah You gain 1 Nilah. At the start of combat, she and her 2 closest allies are immune to crowd control for 20 seconds. Justice Punch Galio You gain 1 Galio. His spell does 50% more damage and knocks down the target for 1.5 seconds. Kingslayer Sylas You gain 1 Sylas. His spell does 50% more damage and heals 15% of missing HP. Laser Focus Ashe You gain 1 Ashe. She gains 30% attack speed, which is doubled while her spell is active. League of Draven Draven You gain 1 Draven. He gains 25% attack damage. When he kills an enemy, you have a 40% chance of gaining 1 gold coin. Lucent Barrier Lux You gain 1 Lux. At the start of the fight, the two closest allies gain a shield of 400 HP and a bonus of 20 power. Mirror Image LeBlanc You gain 1 LeBlanc. At the start of the fight, a copy of the champion closest to LeBlanc spawns with 60% of the original’s HP. Multi-Shot Kai’Sa You gain 1 Kai’Sa. Every two attacks, it fires an additional projectile at the nearest enemy. OX-ian Rage Talon You gain 1 Talon. When he enters the field, your team gains a bonus of 10% attack damage and 15 ability power. This effect is tripled when units fall below 50% HP. Petricite Chains Sylas You gain 1 Sylas. When he enters the field, your team gains 15 base mana and his spell increases enemy mana by 35% Power Grid Sona You gain 1 Sona. She gains 20 power and her spell fires 1 additional beam. Predatory Precision Yuumi You gain 1 Yuumi. She gains 25% critical hit chance and her spell can inflict critical hits. Raider’s Spoils Ezreal You gain 1 Ezreal. At the start of the fight, Ezreal’s closest ally gains a temporary artifact for the rest of the fight and gains 1 gold coin. Re-Energize Wukong You gain 1 Wukong. When he enters the field, your team’s champions recover 50% of their mana after casting their first spell. Reflector Shield Annie You gain 1 Annie. While his spell’s shield is active, enemies attacking him take 150 magic damage every 0.5 seconds. Reign of Anger Renekton You gain 1 Renekton, which gains 30% attack speed, plus 2% for every 100 missing HP. Relentless Assault Jax You gain 1 Jax. Every three attacks, it improves its attack speed by 20%. This effect is cumulative until the end of the fight. Reverberation Riven You gain 1 Riven, with a bonus of 40 power. His spell also grants a shield to his ally with the lowest HP. Righteous Range Kayle You gain 1 Kayle. At the start of combat, she and her two closest allies gain 25% attack speed and +2 range. Rising Spell Force Ezreal You gain 1 Ezreal. When he casts his osrt, he gets 30 attack speed and 30 ability power for the rest of the fight. This effect is cumulative. Rocket Grab Blitzcrank You gain 1 Blitzcrank. At the start of combat, it pulls the furthest enemy and stuns them for 1.5 seconds. Rock Solid Malphite You gain 1 Malphite, with a power bonus equal to 60% of its armor. The armor bonus from his spell lasts an additional 4 seconds. Ruthless Blades Draven You gain 1 Draven. When he’s in the field, your team gets a 25% critical strike chance bonus. Safety First Galio You gain 1 Galio. While in the field, your team’s armor and magic resist is increased by 20. This effect is doubled for 4 seconds for units with a shield. Siphoning Winds Yasuo You gain 1 Yasuo, with a 40% omnivampirism bonus. Sleepy Time Zoe You gain 1 Zoe. At the start of combat, it puts the three enemy units with the lowest HP to sleep for 4 seconds. Smash! Alistar You gain 1 Alistar, which recovers 5 mana per second. His spell targets all enemies within one hex. Soul Eater Nasus You gain 1 Nasus. While in the field, he and his allies gain 150 HP for each unit defeated. Spiked Shell Rammus You gain 1 Rammus. When hit by an attack, he deals damage equal to 100% of his armor to nearby units. This effect works once every 2.5 seconds. Spirit of the Exile Yasuo You gain 1 Yasuo. When he is on the field, his allies who start the fight without an adjacent unit gain a 25% attack speed bonus. Spread Shot Vayne You gain 1 Vayne. His spell hits 2 additional enemies, inflicting 50% damage. Stacks on Stacks Nasus You gain 1 Nasus, with a 20% damage bonus, which permanently improves by 3% with each spell cast. Star-Crossed Kai’Sa You gain 1 Kai’Sa. His spell gives a 100% attack speed bonus to his nearest ally. Steadfast Presence Poppy You gain 1 Poppy. At the start of the fight, all allies gain a 275 HP shield. Triumphant Return Riven You gain 1 Riven. At the start of the fight, she and her nearest ally gain a shield of 35% of their mas HP for 10 seconds. Undercurrent Sona You gain 1 Sona. At the start of the fight, the two closest allies get 50 mana. Unrelenting Force Vi You gain 1 Vi. When taking damage, Vi gains 2% Attack Damage, 2 Armor, and Magic Resist. This effect stacks up to 25 times. Vitality of the Ox Fiora You gain 1 Fiora. While on the field, your units’ max HP increases by 2% when attacking. Zoomies! Yuumi You gain 1 Yuumi, which grants 18% attack and movement speed to your team. Classic Augments Name Description of TFT Augments of set 8 AFK You can do nothing for 3 turns, then you gain 20 gold coins. Axiomatic Arc I Your champions gain 20 mana when they kill an enemy. Gang of Thieves I You gain 1 Thief’s Gloves. Combat Mage I Your units that start the fight in the first 2 rows gain 15 power. Stocky Friend I Your units that start the fight next to a champion with more than 1650 HP take 10% less damage for the rest of the fight. Blue Battery I Your units gain 10 power and when they cast a spell their mana increases to 10. Celestial Blessing I Your units regenerate 12% of damage dealt by attacks and abilities as HP. Excess healing is converted into a shield up to 250 HP. All different I Your champions with no active traits gain bonus health and attack speed. Combat Training I Your champions gain 2 points of attack damage permanently, then 1 additional point for each enemy killed. Consistency The interests of your series are doubled. Cybernetic Implants I Your champions equipped with an item gain 150 health and 8 attack damage. Cybernetic Bond I Your champions equipped with an item gain 150 health and 2 mana points per second. Cybernetic Shell I Your champions equipped with an item gain 150 HP and 20 points of armor. Disintegrator I Your units’ attacks deal magic damage equal to 1.5% of their max HP. Evil Twin I If you have 2 copies of a champion on your board, both gain 20 attack damage, power, armor, and magic resist. When you go 3-star, you gain a 2-star copy of the champion. Electrocharge I When units take a critical hit, they reflect magic damage once per second. Exiles I Your units that start the fight without nearby allies gain a shield equal to 25% of their HP for 10 seconds. Featherweight I Your cost 1 and 2 units gain 25% movement speed and attack speed First aid kit I The healing and shields received by your units increase by 25%. Vision of the future I You gain a Zephyr and you know your next opponent. Loot Bag I You gain a full random item. Knife’s Edge I Your units in the front two rows gain 15 attack damage. Endgame Specialist When you reach level 9, you gain 40 gold. Echo of Luden I When your units use their skill, the first target hit and a nearby enemy take 40 to 130 magic damage. Improvised Armor I Your units without objects gain 30 points of armor and magic resistance. Pandora’s Bench At the start of each round, the champions on the 3 rightmost places transform into random champions of the same cost. You also gain 2 gold coins. Pandora’s Items Gain a random component. At the start of each turn, the items on your bench are randomly changed (except for Force of Nature, spatula and consumables). Preparation I The units on your board gain 4 attack damage and spell damage, as well as 25 HP each turn, up to a maximum of 4 times. Recombulator Champions on your board are randomly transformed into champions that cost 1 more. You also gain 2 Magnetic Suppressors. Second Wind I After 10 seconds of combat, your units heal 40% of their missing HP. Steadfast Support I Your champions gain 1 attack and power damage per active trait on your team. Born Hunter I Your units regenerate 400 HP by killing an enemy. Little titans Your little legend gains 30 HP and becomes bigger. Its max HP increases to 130. Trinity Force I Your cost 3 units gain 133 HP, 13% attack speed and 13 mana points at the start of the game. Set 8 TFT Trait Augments Name Description of Set 8 TFT Augments Ace Heart Your team has 1 more Ace champion. You also gain 2 gold coins. Program Core Your team has 1 more Program champion. You also gain 1 Camille. Aegis Heart Your team has 1 more Aegis champion. You also gain 1 Vi. Anima Squad Core Your team has 1 more Anima Squad Champion. You also gain 1 Jinx. Brawler’s Heart Your team has 1 more Brawler champion. You also gain 1 Vi. Civil Heart Your team has 1 more Civil champion. You also gain 1 Galio. Defender’s Heart Your team has 1 more Defender champion. You also gain 1 Rell. Duelist Heart Your team has 1 more Duelist champion. You also gain 1 Fiora. Super-Teen Heart Your team has 1 more Super-Teen champion. You also gain 1 Annie. Heart of Hacker Your team has 1 more Hacker champion. You also gain 2 gold coins. Support Core Your team has 1 more support champion. You also gain 1 Lee Sin. PROJECT core Your team has 1 more PROJECT champion. You also gain 1 Yasuo. Mascot Heart Your team has 1 more mascot champion. You also gain 1 Yuumi. Heart of Mecha: PRIME Your team has 1 more Mecha: PRIME champion. You also gain 1 Draven. Heart of Aurochs Your team has 1 more Aurochs champion. You also gain 1 Fiora. Prankster’s Heart Your team has 1 more Tough Prankster champion. You also gain 1 Jinx. Pathfinder Heart Your team has 1 more Pathfinder champion. You also gain 1 Ezreal. Renegade Heart Your team has 1 more Renegade champion. You also gain 1 Camille. Spellcaster’s Heart Your team has 1 more Spellcaster champion. You also gain 1 Annie. Star Guardian Heart Your team has 1 more Star Guardian champion. You also gain 1 Yuumi. Heart of Super Your team has 1 more Super champion. You also gain 1 Malphite. Sharpshooter Heart Your team has 1 more Sharpshooter champion. You also gain 1 Sivir. Heart of Gangster Your team has 1 more Gangster champion. You also gain 1 Vi. Set 8 TFT Augments – Tier 2 Optimizations We continue our Set 8 TFT Augments guide with the second tier. Here, the heroic enhancements present here belong to cost 2 or 3 gold champions. It is from this level that trait emblems can be obtained to create extraordinary compositions. Heroic Enhancements Name Champion Description of Set 8 TFT Augments Back for Blood Bel’Veth You gain 1 Bel’Veth, which gains 20% omnivampirism. This effect is tripled below 50% HP. Be the Stone Taliyah You gain 1 Taliyah. At the start of the fight, she and her three allies with the highest HP get a shield of 50% of their max HP. Bunny Mercenary Miss Fortune You win 1 Miss Fortune. Her spell covers a wider cone and she gains a 300 HP shield while channeling. Chronobreak Ekko You gain 1 Ekko. After 10 seconds of combat, it stuns enemies for 3 seconds. Contempt for the Weak Zed You gain 1 Zed. When he’s in the field, your team gains a 12% bonus attack speed. After defeating an enemy, champions dash to a new target and triple this bonus for 2.5 seconds. Daredevil Samira You gain 1 Samira. For every 10 missing tactician HP, your team gains 5% bonus attack speed. Elastic Slingshot Zac You gain 1 Zac. At the start of combat, he knocks his 2 closest allies towards the enemy backline, lifting enemies on impact for 3 seconds. Extinction Event Aurelion Sol You gain 1 Aurelion Sol, with a 40 power bonus and the meteor impact of his spell is wider. Glacial Prison Sejuani You gain 1 Sejuani, with 25 bonus armor and magic resistance. His fate affects the whole board. Heartstopper Viego You gain 1 Viego, with a bonus of 10 power. His spell inflicts additional damage based on the missing HP of opposing units. Infuse Soraka You gain 1 Soraka. Every 5 seconds, she recovers 20 mana. Make It Rain Miss Fortune You win 1 Miss Fortune. Every 3 fights you get 15 gold coins. Partners in Crime Viego You gain 1 Viego. When he is in the field, your team gets 20% omnivampirism. This effect is tripled if there are 2 or less allies remaining. Punch Protocol Sett You gain 1 Sett, with 20 bonus armor and magic resistance. His spell knocks back the first enemy hit, destroying them if they are thrown from the field. Regenerative Shields Sett You gain 1 Sett and 1 Iron Solari Medallion. When his team’s shield breaks, Sett empowers them by 40% for 3 seconds. Resonance Ekko You gain 1 Ekko, with a 30% attack speed bonus. His attacks deal 50 magic damage. Shadow Jutsu Zed You gain 1 Zed, with a 10% attack damage bonus. When he kills an enemy, Zed recovers 10% of the target’s attack damage for the rest of the fight. Shatter Sejuani You gain 1 Sejuani. His spell stuns enemies for 0.5 seconds. Stunned units take 20% more damage. Stoneweaver Taliyah You gain 1 Taliyah, with a bonus of 30 power. His spell deals 40% more damage to enemies with more than 1800 max HP. Style and Flair Samira You gain 1 Samira, with a bonus of 30 attack damage. When she kills a unit, she recovers 35% of her max mana. Supersize Zac You gain 1 Zac, with a bonus of 1000 HP. He is also immune to crowd control. Upgrade: Berserk Soraka You gain 1 Soraka. After 15 seconds of combat, his spells are more powerful. Velocity Impact Aurelion Sol You gain 1 Aurelion Sol. His spells immobilize enemies for 2 seconds. Voidmother Bel’Veth You gain 1 Bel’Veth. At the start of the fight, Bel’Veth creates 2 monsters with 75% of its HP in front of it. The classic Augments Name Description of the TFT Augments of set 8 Ancient Archives I You gain 1 Tome of Traits. Ascension After 15 seconds of combat, your units deal 50% more damage. Axiomatic Arc II Your champions gain 30 mana when they kill an enemy. Battlemage II Your units that start the fight in the first 2 rows gain 25 power. Crucial Support The effects of halo items are increased by 33%. You also gain 1 Iron Solari Medallion. Stocky Friend II Your units that start the fight next to a champion with more than 1650 HP take 13% less damage for the rest of the fight. All Different II Your champions with no active traits gain bonus health and attack speed. Planned defeat After a defeat, you gain 2 gold coins and a free shop refresh. Celestial Blessing II Your units regenerate 20% of damage dealt by attacks and abilities as HP. Excess healing is converted into a shield up to 350 HP. Clear mind If you don’t have a champion on your board at the end of a round, you gain 3 experience points. Cluttered Mind If your board is full at the end of the round, you gain 4 experience points. Combat Training II Your champions permanently gain 8 attack damage and an additional 2 for each enemy killed. Component Bag You gain 3 random item components. Cybernetic Implants II Your champions equipped with an item gain 250 health and 15 attack damage. Cybernetic Carapace II Your champions equipped with an item gain 250 HP and 30 points of armor. Cybernetic Bond II Your champions equipped with an item gain 250 HP and 3 mana points per second. Disintegrator II Your units deal magic damage equal to 2.5% of the target’s max HP. Evil Twin II If you have two copies of a champion on your board, both gain 30 attack damage, power, armor, and magic resist. When the champion goes 3-star, you receive a 2-star copy. Electrocharge I When units take a critical hit, they reflect magic damage once per second. Exiles II Your units that start the fight without an adjacent ally gain a shield of 35% of their max HP for 10 seconds. Featherweight II Your cost 1 and cost 2 units gain 35% movement speed and attack speed. Gadget Expert Direct damage items deal 25% more damage as true damage. You also gain 1 Statikk Dagger. Rogue If you have less than 20 gold coins at the end of a turn, you gain 2 gold coins. Precious Lotus The raw and magic damage of your units’ skills can cause critical damage. Your champions gain a 25% chance to critically strike. Knife’s Edge II Your units in the front two rows gain 25 attack damage. Last Stand The first time you die, you stabilize at 1 HP. Once this effect is triggered, your units gain 200 HP, 20 points of armor, magic resistance and 20% vampirism. Echo of Luden II When your units use their skill, the first target hit and a nearby enemy take 55 to 160 magic damage. Improvised Armor II Your units without objects gain 45 points of armor and magic resistance. Metabolic Accelerator Your little legend moves faster and heals 2 life at the start of each turn. Artificial Vanguard You gain 2 target dummies. Portable Forge Open an Armory and choose one of 3 unique items crafted by Ornn. Preparation II Units on your board gain 35 HP, 5 attack damage and skill damage each turn, up to a maximum of 4 times. Enrichment of the Rich You gain 10 to 15 gold coins and your maximum interest is increased to 7 instead of 5. Recycling Bin You gain a full random item. When you sell a champion equipped with an item, it separates into its basic components. Does not work with Tactician’s Crown. Scoped Weapons I Your units that start the fight on the two rear lines gain 15% attack speed and 1 range. Second Wind II After 10 seconds of combat, your units heal themselves for 60% of their missing HP. Steadfast Support II Your champions gain 2 attack and power damage per active trait among your units. Solar Plateau At the start of combat, enemies burn 15% of their maximum HP over 20 seconds and their healing is reduced by 50%. Never two without three You gain 3 random champions of cost 3. Hunter-born II Your units regenerate 700 HP by killing an enemy. Commercial sector You immediately earn gold coins as well as a free refreshment of the shop each turn. Trinity Force II Your cost 3 units gain 233 health, 23% attack speed and 23 mana at the start of the game. True Twos You gain 2 random 1-star champions and 2 random 2-star champions. Set 8 TFT Trait Augments Name Description of Set 8 TFT Augments Ace Emblem You gain 1 Ace Emblem and 2 gold coins. Program Emblem You gain 1 Program Emblem and 1 Blitzcrank. Anima Platoon Emblem You gain 1 Anima Platoon Emblem and 1 Sylas. Brawler Emblem You gain 1 Brawler Emblem and 1 Lee Sin. Civil Emblem You gain 1 Civil Emblem and 1 Galio. Defender Emblem You gain 1 Defender Emblem and 1 Rell. Duelist Emblem You gain 1 Duelist Emblem and 1 Yasuo. Hacker Emblem You gain 1 Hacker Emblem and 2 gold coins. Support Emblem You gain 1 Support Emblem and 1 Yuumi. PROJECT emblem You gain 1 PROJECT emblem and 1 Yasuo. Mascot Emblem You gain 1 Mascot Emblem and 1 Malphite. Mecha Emblem: PRIME You gain 1 Mecha Emblem: PRIME and 1 Draven. Aurochs Emblem You gain 1 Aurochs Emblem and 1 Annie. Prankster Emblem You gain 1 Prankster Emblem and 1 Jinx. Scout Emblem You gain 1 Scout Emblem. Renegade Emblem You gain 1 Renegade Emblem and 1 Talon. Spellcaster Emblem You gain 1 Spellcaster Emblem and 1 Annie. Star Guardian Emblem You gain 1 Star Guardian Emblem and 1 Rell. Marksman Emblem You gain 1 Marksman Emblem and 1 Sivir. Gangster Emblem You gain 1 Gangster Emblem and 1 Vi. Set 8 TFT Augments – Tier 3 Enhancements Finally, we end our list of Set 8 TFT Augments with Tier 3 and the most powerful enhancements. The latter have the power to tip a part of the whole at all if they are well used. So choose carefully, because your choice will be even more important than with the Augments of the other tiers. It is among these optimizations that the heroic Augments of the champions of cost 3, 4 or 5 coins are placed. Heroic Enhancements Name Champion Description of Set TFT Augments 8 Absolute Corruption Fiddlesticks You gain 1 Fiddlesticks. At the start of combat, his closest ally gains 30 spell damage and shares his corrupted souls. Armor Piercing Rounds Aphelios You gain 1 Aphelios. Its attacks reduce the target’s armor by 10% for the rest of the fight. This effect is cumulative. Contagious Laughter Nunu You gain 1 Nunu, with a bonus of 30 power. It recovers 10 mana per second. Eclipse Prime Leona You gain 1 Leona. While in the field, damage taken by your team is reduced by 30. Empowered Reserves Syndra You gain 1 Syndra. When on the field, your team benefits from 5 power per unit on the bench. Exaggerated Reporting Janna You gain 1 Janna. The effects of Miss Weather are increased by 100%. Locked and Loaded Aphelios You gain 1 Aphelios. When he’s in the field, your team gains 15% bonus attack damage, plus 5% every 5 seconds. Not So Heavy Metal Mordekaiser You gain 1 Mordekaiser, which gains 20 power every 5 seconds. Obliterate Mordekaiser You gain 1 Mordekaiser. At the start of combat, the armor and magic resist of enemy units are reduced by 20%. Perfected Solar Flare Leona You gain 1 Leona, with 30 bonus power and her max mana is reduced by 20. Power Overwhelming Syndra You gain 1 Syndra. Allies summoned by his spell gain 30% attack damage and 30 power, armor and magic resistance. Rapid Reporting Janna You gain 1 Janna. His spell regenerates 5 mana per hit. Rising Tide Urgot You gain 1 Urgot. At the start of combat, He and nearby allies gain 25 power and 15% attack speed. Shiny Urgot You gain 1 Urgot. His spell has an additional 25% chance of digging up treasure. They See Me Rolling Nunu You gain 1 Nunu. While in the field, he gains 20 bonus power, plus 5 every 5 seconds. Traumatic Memories Fiddlesticks You gain 1 Fiddlesticks. When an ally dies, Fiddlesticks gains 200 HP for the rest of the fight. The classic Augments Name Description of the TFT Augments of set 8 Ancient Archives II You gain 2 Trait Tomes. Gang of Thieves You gain 2 Thief’s Gloves. Battlemage III Your units that start the fight in the first 2 rows gain 35 power. Binary Drop At the start of combat, units equipped with 2 items temporarily gain a full third item. You also gain an item component. All different III Your champions with no active traits gain 350-650 health and 50%-95% attack speed. Celestial Blessing III Your units regenerate 25% of damage dealt by attacks and abilities as HP. Excess healing is converted into a shield up to 450 HP. Combat Training III Your champions permanently gain 6 attack damage and an additional 3 for each enemy killed. Cruel Pact Buying experience points costs 6 HP instead of gold coins, but you recover 3 HP per turn Cursed Crown Your maximum team size increases by 2, but your little legend takes 100% more damage . Cybernetic Implants III Your champions equipped with an item gain 350 health and 25 attack damage. Cybernetic Shell III Your champions equipped with an item gain 350 health and 40 points of armor. Cybernetic Bond III Your item-equipped champions gain 350 health and 4 mana per second. Disintegrator III Your units deal magic damage equal to 4% of the target’s max HP. Evil Twin III If you have two copies of a champion on your board, both gain 40 attack damage, power, armor, and magic resist. When the champion goes 3-star, you receive a 2-star copy. Electrocharge III When units take a critical hit, they reflect magic damage once per second. Exiles III Your units that start the fight without an adjacent ally gain a shield of 50% of their max HP for 10 seconds. Featherweight III Your cost 1 and 2 units gain 60% movement speed and attack speed Future Sight II You know your next opponent. You also gain 1 Radiant Zephyr. Golden Ticket Each time the shop refreshes, you have a 50% chance of getting a free refresh. Private Sale Champions appear in your store as if you had one level up. You also gain 10 gold coins. Gambler You gain 3 loaded dice and 8 gold coins. Bag of Loot II Gain 2 random full items and 1 Reforger. Knife’s Edge III Your units in the front two rows gain 40 attack damage. Leveling Up When you buy experience points, you gain 3 additional experience points. You can reach level 10. Living Forge You gain a random Ornn item immediately. You can also reach level 10. Lucky Gloves You gain 1 Thief’s Gloves. Thieves’ gloves will always drop appropriate items for your champions. Echo of Luden III When your units use their skill, the first target hit and a nearby enemy take 90 to 240 magic damage. Improvised Armor III Your units without objects gain 65 points of armor and magic resistance. March of Progress You gain 5 experience points per turn. You can no longer use gold coins to gain experience. New recruit You gain an additional place in your team. Preparation III The units on your board gain 50 HP, 6 attack damage and 6 spell damage each turn, up to a maximum of 4 times. Relics of Light Open an armory and choose 1 of the 5 items of light. Scoped Weapons II Your units that start combat on the two rear lines now have infinite attack range. Steadfast Support III Your champions gain 3 attack and power damage per active trait among your units. Golden Egg You win a huge golden egg that hatches in 10 turns. Victories speed up hatching by one turn. On your marks, get set… Shop refreshes are free until the end of the round. You also gain 8 gold coins. Trinity Force III Your cost 3 units gain 333 health, 33% attack speed and 33 mana at the start of the game. Urf’s Pouch II You gain 1 Spatula and 3 random item components. Verdant Veil Your champions are immune to crowd control for the first 20 seconds of combat. Financial windfall You earn between 25 and 45 gold depending on the round. Thoughtful spending You gain 2 experience points when you refresh the shop. Sylvan Talisman Your champion with the most HP is cloned. Set 8 TFT Trait Augments Name Set 8 TFT Augment Description Ace Crown You gain 1 Ace Emblem, 1 Runaan Hurricane, and 2 Gold. Program Crown You gain 1 Program Emblem, 1 Hand of Justice, and 1 Camilla. Aegis Crown You gain 1 Aegis Emblem, 1 Redemption, and 1 Alistar. Anima Platoon Crown You gain 1 Anima Platoon Emblem, 1 Redemption, and 1 Alistar. Brawler’s Crown You gain 1 Brawler Emblem, 1 Redemption, and 1 Riven. Civilian’s Crown You gain 1 Civilian Emblem, 1 Guinsoo’s Rageblade, and 1 Sivir. Defender’s Crown You gain 1 Defender’s Emblem, 1 Protector’s Vow and 1 Riven. Duelist Crown You gain 1 Duelist Emblem, 1 Cloak of Night, and 1 Nilah. New Super-Teen Soul Your team has an additional New Super-Teen champion. You also gain an Ionic Spark Hacker’s Crown. You gain 1 Hacker Emblem, 1 Hand of Justice and 1 LeBlanc. Crown of Support You gain 1 Support Emblem, 1 Portal of Zz’rot and 1 Sona. PROJECT Crown You gain 1 PROJECT Emblem, 1 Hand of Justice and 1 Senna. Mascot Crown You gain 1 Mascot Emblem, 1 Gargoyle Stoneplate, and 1 Malphite. Mecha Crown: PRIME You gain 1 Mecha Emblem: PRIME, 1 Titan’s Determination, and 1 Jax. Crown of Aurochs You gain 1 Aurochs Emblem, 1 Titan’s Determination and 1 Alistar. Prankster’s Crown You gain 1 Prankster Emblem, 1 Cloak of Night, and 1 Zoe. Scout Crown You gain 1 Scout Emblem, 1 Zeke Emblem, and 1 Ezreal. Renegade Crown You gain 1 Renegade Emblem, 1 Bloodlust, and 1 Camille. Spellcaster Crown You gain 1 Spellcaster Emblem, 1 Precious Gauntlet, and 1 Sona. Star Guardian Crown You gain 1 Star Guardian Emblem, 1 Chalice of Power, and 1 Nilah. Marksman Crown You gain 1 Marksman Emblem, 1 Infinity Edge, and 1 Senna. Soul of Super You team has 1 more Super. You also gain 1 Titan’s Determination and 1 Lee Sin. Gangster Crown You gain 1 Gangster Emblem, 1 Hextech Gunblade, and 1 Sona. Gangster Soul Your team has 1 more Gangster. You also gain 1 Hextech Gunblade and 1 Ezreal. That’s it for our Set 8 TFT Augments guide. Now you know all of their effects, be it the heroic buffs, the more classic Augments, and the trait buffs. It will take some time for the TFT meta of this new set to settle in and start noticing the effective Augments and the first strong compositions to build, which you will soon find in our tier list of TFT compositions of set 8.

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Guide to Set 8 TFT Augments and Heroic Enhancements

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