Samurai Shodown will receive netcode rollback soon

Samurai Shodown will receive netcode rollback soon

SNK has announced the arrival of rollback netcode to Samurai Shodown on certain platforms.

The fighting game, originally published in 2019, will receive this online system in a patch that significantly reduces latency compared to the usual system, known as delay-based input.

To summarize very briefly: the system delay-based input delays the games of both players a few frames to synchronize them, so that the results are always accurate but increases the time between pressing a button and the moment the action is rendered on the screen.

For his part, he rollback netcode “predicts” the expected movement of a player and, in case it does not match the action performed, replaces the animation with the correct one on the fly. It is a system that, well implemented, allows you to play without input lag with players from any region of the world.

In this video you can see a more detailed explanation:

An open beta will be held on Steam in January 2023 to test the new system.

Here you can read our analysis of Samurai Shodown: “A good return to the bases of the saga with some interesting additions that, unfortunately, constantly trip up the neophyte.”

The update with the rollback netcode will arrive at a date to be determined on PC, PS4, Xbox One and Xbox Series X / S.

Switch will not receive this update and neither will Stadia (although in the latter case it is motivated by its imminent closure).

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Samurai Shodown will receive netcode rollback soon

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